Źródła internetowe:

Literatura:

  • Furht B., editor. Encyclopedia of Multimedia. Springer; Boston, MA, USA: 2006. Augmented Reality; pp. 29–31.
  • Zhan, T. et al. Augmented reality and virtual reality displays: perspectives and challenges. iScience 23, 101397 (2020).
  • Xiong, J., Hsiang, EL., He, Z. et al. Augmented reality and virtual reality displays: emerging technologies and future perspectives. Light Sci Appl 10, 216 (2021). https://doi.org/10.1038/s41377-021-00658-8
  • J.C.Y. Sun, S.L. Ye, S.J. Yu, T.K. Chiu
  • Effects of wearable hybrid AR/VR learning material on high school students’ situational interest, engagement, and learning performance: The case of a physics laboratory learning environment
  • Journal of Science Education and Technology (2022), pp. 1-12
  • S. Alizadehsalehi, A. Hadavi, J.C. Huang
  • Assessment of AEC students’ performance using BIM-into-VR
  • Applied Sciences, 11 (7) (2021), p. 3225
  • Alanzi et al., Analyzing augmented reality (AR) and virtual reality (VR) recent development in education, Social Sciences & Humanities Open, Volume 8, Issue 1, 2023, 100532

Filmy powiązane ze źródłem

  • 7:41

    Rzeczywistość rozszerzona